<!DOCTYPE html>
<html lang="">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
    <title>不想起名|登录</title>
    <link href="css/login.css" rel="stylesheet">
    <link rel="shortcut icon" href="img/favicon.ico"/>
    <link rel="stylesheet" href="https://cdn.staticfile.org/twitter-bootstrap/5.1.0/css/bootstrap.min.css">
    <!-- jQuery文件。务必在bootstrap.min.js 之前引入 -->
    <script src="https://cdn.staticfile.org/jquery/3.6.0/jquery.min.js"></script>
    <!-- bootstrap.bundle.min.js 用于弹窗、提示、下拉菜单，包含了 popper.min.js -->
    <script src="https://cdn.staticfile.org/popper.js/2.9.3/umd/popper.min.js"></script>
    <!-- 最新的 Bootstrap4 核心 JavaScript 文件 -->
    <script src="https://cdn.staticfile.org/twitter-bootstrap/5.1.0/js/bootstrap.min.js"></script>
    <script>
        $(function () {
            $("#VerImg").click(function () {
                $("#VerImg").attr("src", "/servlet/ImgServlet?" + Math.random())
            })
        });
    </script>
</head>

<body>
<!--网格动态背景开始-->
<script>
    !function () {
        let the_canvas = document.createElement("canvas");
        let context = the_canvas.getContext("2d");
        let canvas_width;
        let canvas_height;
        let frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (func) {
            window.setTimeout(func, 1000 / 40);
        };
        let current_point = {
            x: null, //当前鼠标x
            y: null, //当前鼠标y
            max: 20000 // 圈半径的平方
        };
        let all_array;
        let random_points = [];
        let i = 0;

//封装方法，压缩之后减少文件大小
        function get_attribute(node, attr, default_value) {
            return node.getAttribute(attr) || default_value;
        }

        //封装方法，压缩之后减少文件大小
        function get_by_tagname(name) {
            return document.getElementsByTagName(name);
        }

        //获取配置参数
        function get_config_option() {
            let scripts = get_by_tagname("script"),
                script_len = scripts.length,
                script = scripts[script_len - 1]; //当前加载的script
            return {
                l: script_len, //长度，用于生成id用
                z: get_attribute(script, "zIndex", -1), //z-index
                o: get_attribute(script, "opacity", 0.8), //opacity
                c: get_attribute(script, "color", "255,255,255"), //color
                n: get_attribute(script, "count", 350) //count
            };
        }

        //设置canvas的高宽
        function set_canvas_size() {
            canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
                canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
        }

        //绘制过程
        function draw_canvas() {
            context.clearRect(0, 0, canvas_width, canvas_height);
            //随机的线条和当前位置联合数组
            let e, i, d, x_dist, y_dist, dist; //临时节点
            //遍历处理每一个点
            random_points.forEach(function (r, idx) {
                r.x += r.xa,
                    r.y += r.ya, //移动
                    r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
                    r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界，反向反弹
                    context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
                //从下一个点开始
                for (i = idx + 1; i < all_array.length; i++) {
                    e = all_array[i];
                    // 当前点存在
                    if (null !== e.x && null !== e.y) {
                        x_dist = r.x - e.x; //x轴距离 l
                        y_dist = r.y - e.y; //y轴距离 n
                        dist = x_dist * x_dist + y_dist * y_dist; //总距离, m

                        dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
                            d = (e.max - dist) / e.max,
                            context.beginPath(),
                            context.lineWidth = d / 2,
                            context.strokeStyle = "#000000",
                            context.moveTo(r.x, r.y),
                            context.lineTo(e.x, e.y),
                            context.stroke());
                    }
                }
            }), frame_func(draw_canvas);
        }

        //创建画布，并添加到body中
        let //画布
            config = get_config_option(), random = Math.random;
        the_canvas.id = "c_n" + config.l;
        the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
        get_by_tagname("body")[0].appendChild(the_canvas);

        //初始化画布大小
        set_canvas_size();
        window.onresize = set_canvas_size;
        //当时鼠标位置存储，离开的时候，释放当前位置信息
        window.onmousemove = function (e) {
            e = e || window.event;
            current_point.x = e.clientX;
            current_point.y = e.clientY;
        }, window.onmouseout = function () {
            current_point.x = null;
            current_point.y = null;
        };
        //随机生成config.n条线位置信息
        for (; config.n > i; i++) {
            let x = random() * canvas_width, //随机位置
                y = random() * canvas_height,
                xa = 2 * random() - 1, //随机运动方向
                ya = 2 * random() - 1;
            // 随机点
            random_points.push({
                x: x,
                y: y,
                xa: xa,
                ya: ya,
                max: 6000 //沾附距离
            });
        }
        all_array = random_points.concat([current_point]);
        //0.1秒后绘制
        setTimeout(function () {
            draw_canvas();
        }, 100);
    }();
</script>
<div class="container">
    <div class="row">
        <div class="col-md-4 offset-md-4 col-xs-12 login-form" style="margin-top: 10%;">
            <form action="/servlet/LoginServlet" method="post" class="form-floating" style="padding-left: 5%;padding-right: 5%">
                <div class="form-floating mb-3">
                    <input type="text" class="form-control" id="floatingInput" placeholder="用户名"
                           name="username"
                           required>
                    <label for="floatingInput">用户名</label>
                </div>
                <div class="form-floating mb-3">
                    <input type="password" class="form-control" id="floatingPassword" placeholder="密码"
                           name="password"
                           required>
                    <label for="floatingPassword">密码</label>
                </div>
                <div class="row">
                    <div class="col">
                        <input type="text" id="VerifyCode" class="form-control" placeholder="验证码"
                               name="VerifyCode"
                               required>
                        <label for="VerifyCode"></label>
                    </div>
                    <div class="col">
                        <img id="VerImg" src="/servlet/ImgServlet" class="img-fluid" alt=""/>
                    </div>
                </div>
                <div class="d-grid gap-2 mx-auto">
                    <button class="btn btn-outline-primary" id="submit" type="submit">登录</button>
                    <a href="index.html" class="btn btn-outline-danger">取消</a>
                </div>
            </form>
        </div>
    </div>
</div>
</body>

</html>